RenderManTeapotApp

Pixar RenderMan Walking Teapot App Design

An app designed around the Pixar RenderMan Walking Teapot. Created as a class assignment during my graduate studies, this is completely unofficial. Click for the complete design book which includes a concept map, personas, system map, scenarios, and storyboards.

FusingsCritiqueRedesign_Page_26

Fusings.com redesign

This redesign focusses on the new user experience of Fusings.com, clarifying the purpose of the site and simplifying the setup process. Click to see full presentation (pdf) Contribution: ideation, sketching, concepting, helped create site layout and design Team: Angelica Rosenzweig, Steve Tularak

Experience Design_Soap_Hope

Soap Hope redesign

Presentation created as an assignment for my Experience Design class at Indiana University. The assignment was to create a redesign for the front page of SoapHope.com This design was done for class purposes and is in no way associated with Soap Hope.

action-RPG-final-rev1

Action RPG Interactive Prototype

Built in response to a user interface design challenge in Challenges for Game Designers by Brenda Brathwaite & Ian Schreiber. Click on image to go to prototype

NCAA Football UI redesign 2

NCAA Football 13 play selection menu redesign as part of independent project

NCAA Football 13 UI redesign 1

Element of NCAA Football 13 UI redesign created as part of an independent project

Warp Shooter Box Art

"Box" art created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator & Photoshop

Warp Shooter Controls Screen

Controls screen created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator

Warp Shooter Power Up Icons

Warp Shooter Power Up Icons

A selection of power up icons created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator

Warp Shooter ships

Warp Shooter Ships

Ship variants created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator

Z-Day board game card samples

Samples of the cards I created for the Z-Day board game

Z-Day Board Game

Board game designed in collaboration with Megan Harris (http://megeliz.com/). A strategy adventure board game involves both cooperation and competition between teams of players, and within the teams themselves.

FaceMotion logo

Logo created for Black Shack Studios' FaceMotion facial tracking system. Created using Illustrator and Photoshop

RenderStudio logo

Logo created for Black Shack Studios' RenderStudio 3DS Max plugin for Renderman. Created using Illustrator and Photoshop

Shop Replacement Visual Effect Shot

Acted as shot producer, coordinating between compositor and 3d artist. 3d assets by Lewis Labram (http://lewislabram.carbonmade.com/) 3D Tracking/Compositing by Geoff Samuel (geoffsamuel.com)

Agent – Crowd Control

Acted as producer on Agent, Black Shack Studios' artist friendly crowd simulation plugin for 3DS Max. Agent utilising a graphical node based interface to create complex rules for agent geometry and texture creations, giving artists the power to create complex rules without the need to programme.

Agent logos

I was tasked with creating the branding for Black Shack Studios upcoming crowd generation plugin for 3DS Max. Originally under the working title "Populous" I renamed it to Agent, based on the crowd "agents" within the plug in and then gave the logo a government body seal look with the tag line "crowd control" to tie the plug in's function to the name

Alley Wall Visual Effect Shot

In this shot for Black Shack Studios I created the 2d graffiti that was composited into the final shot. Created using Illustrator and Photoshop. 3D Tracking/Compositing by Geoff Samuel (geoffsamuel.com)

Black Shack Studios logo

 

Black Shack Studios logo

As part of my work for Black Shack Studios I created the studio logo, the client wanted to incorporate a house on a hill and a spooky tree. Created in Illustrator.

Ballistic UI Sample 2

Controls screen for Ballistic

Ballistic UI Sample 1

Menu sample created for Ballistic, custom font, renders of balls from game

 

Ballistic

Intel Adrenaline Award winning game prototype created for Dare to be Digital 2009.Designer and producer on a team of 5 students competing against 13 other teams from countries as far afield as China, India, Canada, Ireland (Northern and Republic) and Scandanavia. Prototype was created in 10 weeks while being mentored by companies including Rockstar North, Rare, Sega, Realtime Worlds and Denki. Recieved well at both Dare Protoplay and at GDC Austin 2009 as part of the Intel booth. 3d assets: Ben Dunbar, Dan Cordell. Code: Alan Litobarski, Mitch Lane