An app designed around the Pixar RenderMan Walking Teapot. Created as a class assignment during my graduate studies, this is completely unofficial. Click for the complete design book which includes a concept map, personas, system map, scenarios, and storyboards.
This redesign focusses on the new user experience of Fusings.com, clarifying the purpose of the site and simplifying the setup process. Click to see full presentation (pdf)
Contribution: ideation, sketching, concepting, helped create site layout and design
Team: Angelica Rosenzweig, Steve Tularak
Presentation created as an assignment for my Experience Design class at Indiana University. The assignment was to create a redesign for the front page of SoapHope.com This design was done for class purposes and is in no way associated with Soap Hope.
Built in response to a user interface design challenge in Challenges for Game Designers by Brenda Brathwaite & Ian Schreiber. Click on image to go to prototype
NCAA Football 13 play selection menu redesign as part of independent project
Element of NCAA Football 13 UI redesign created as part of an independent project
"Box" art created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator & Photoshop
Controls screen created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator
A selection of power up icons created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator
Ship variants created for Warp Shooter, an arcade dual stick shooter for Xbox Live Indie Arcade. Created in Illustrator
Samples of the cards I created for the Z-Day board game
Board game designed in collaboration with Megan Harris (http://megeliz.com/). A strategy adventure board game involves both cooperation and competition between teams of players, and within the teams themselves.
Logo created for Black Shack Studios' FaceMotion facial tracking system. Created using Illustrator and Photoshop
Logo created for Black Shack Studios' RenderStudio 3DS Max plugin for Renderman. Created using Illustrator and Photoshop
Acted as shot producer, coordinating between compositor and 3d artist.
3d assets by Lewis Labram (http://lewislabram.carbonmade.com/)
3D Tracking/Compositing by Geoff Samuel (geoffsamuel.com)
Acted as producer on Agent, Black Shack Studios' artist friendly crowd simulation plugin for 3DS Max. Agent utilising a graphical node based interface to create complex rules for agent geometry and texture creations, giving artists the power to create complex rules without the need to programme.
I was tasked with creating the branding for Black Shack Studios upcoming crowd generation plugin for 3DS Max. Originally under the working title "Populous" I renamed it to Agent, based on the crowd "agents" within the plug in and then gave the logo a government body seal look with the tag line "crowd control" to tie the plug in's function to the name
In this shot for Black Shack Studios I created the 2d graffiti that was composited into the final shot. Created using Illustrator and Photoshop. 3D Tracking/Compositing by Geoff Samuel (geoffsamuel.com)
As part of my work for Black Shack Studios I created the studio logo, the client wanted to incorporate a house on a hill and a spooky tree. Created in Illustrator.
Controls screen for Ballistic
Menu sample created for Ballistic, custom font, renders of balls from game
Intel Adrenaline Award winning game prototype created for Dare to be Digital 2009.Designer and producer on a team of 5 students competing against 13 other teams from countries as far afield as China, India, Canada, Ireland (Northern and Republic) and Scandanavia. Prototype was created in 10 weeks while being mentored by companies including Rockstar North, Rare, Sega, Realtime Worlds and Denki. Recieved well at both Dare Protoplay and at GDC Austin 2009 as part of the Intel booth. 3d assets: Ben Dunbar, Dan Cordell. Code: Alan Litobarski, Mitch Lane