My take on design

Design addresses itself to the need
— Charles Eames
 

Design means a lot of different things to different people, this is my personal perspective on design:

Design is a process, not just a final lick of paint you put on an otherwise finished product. It's about people, not pixels.

Every design situation is as unique as the people it's designed for - people who are complicated, messy, and imperfect. This requires getting out and talking to them, gaining insight into their lives, making connections, and working to address their needs as part of a team.

Design for me, is about being intentional and pragmatic in approach, while in the service of real people. It requires thinking about the entire system and the individual interactions equally. 

Hudl Team Profile Redesign

 

Worked on the new universal profile system. Designed to be flexible enough to cater to various user groups (athletes, coaches, supporters). 

Interaction Design | Visual Design | User Interviews | User Surveys | Usability Testing

 

Blackbaud.com Visiontype

 

Created a high fidelity mockup of an alternate Blackbaud.com website to frame discussions on whether the UX team should take ownership of the site.

Strategic Design | Interaction Design | Visual Design

 

Raiser's Edge NXT Wealth Rating Widget

 

Worked on a Wealth Rating widget for Raiser's Edge NXT designed to help a non-profit organisation's major gift officers identify a donor's capacity to give.

Interaction Design | Visual Design | Usability Testing

 

Other Projects

Some other fun projects I have been involved in

Journey

A museum experience design project examining human labour trafficking through playful elements and the use of a "head fake".

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Ballistic

Designed and produced as part of Dare to be Digital 2009. Intel Visual Adrenaline Award winner,  featured on the Intel stand at GDC Austin 2009.

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Walking Teapot App

Designed to complement the Rixar Renderman Walking Teapot given away at as part of Pixar's presence at every ACM SIGGRAPH conference.